*Note: You can see the full settings the screenshot in the gallery of the product.
Achieve photorealistic hair strands rendering in Unreal Engine 5 with the Hair Cinematic Tool 2.0 by Argentum Studio. The ultimate solution for groom shading, CFX, and high-end character art.
About the Tool
Over the course of our cinematic production work, weβve come to understand that while Unreal Engine offers powerful capabilities for groom shading, the necessary tools are scattered across the engine and require deep technical knowledge.
We spent a long time gathering best practices, experimenting with complex material logic, and optimizing lighting setups. We eventually packaged it all into one production-ready, user-friendly tool. The tool is the perfect solution for 3D artists and tech animators who want to achieve high-quality, realistic hair renders quickly and without unnecessary hassle.
Technical Details
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Engine Compatibility: Fully optimized for Unreal Engine 5.5+
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Current Version: 2.0.2
Documentation & Resources
Before you start, make sure to check out our step-by-step guides and production breakdowns:
Available Now on FAB
π Get the Hair Cinematic Tool 2.0 on FAB Marketplace
Showcase & Credits
We are proud to feature stunning artworks created using our tool in the product gallery. A huge thank you to these amazing artists:
Industry Feedback:
See what Andrew Krivulya (ArtOfCharly) had to say about how this tool fixed his hair renders:Read the feedback on LinkedIn
Release Notes
Update 2.0.2
- Add Voxelization SkyLight intensity Depth Bias Scale parameter(SkyLighting_Intensity_DepthBiasScale).
- Add Voxelization Force Transmittance And Shadow. For transmittance and shadow to be computed with density volume.
- Rename all parameters
- UseCoverageMappping, DeepShadow GPU Driven, DeepShadow AABBScale and DeepShadow DepthBiasScale removed as unnecessary or obsolete parameters.
- Changing the hierarchy in the project for compatibility with FAB.